Once active, arcs of electricity shoot toward nearby targets. Tesla MineSince it requires a few seconds to activate after being thrown, the Tesla Mine requires a bit more forethought than most Quake II armaments. Among them is the first melee weapon to grace an officially endorsed Quake II product.
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They are for the most part designed to either look or act like weapons in previous id Software games, and sometimes both. The new armaments of Ground Zero are of a decidedly nostalgic bent. Unit 5: Gravity Well - Use the newly created anti-matter bomb to destroy the Strogg gravity generator.Unit 4: Munitions Depot - Use the components in the Strogg ammo facility to create an anti-matter bomb.Unit 3: Waste Processing / Hangars - Find an entrance to the Strogg research hangar and obtain an experimental fighter.Unit 2: Storage Facility / Base Complex - Infiltrate the Strogg tactical command center and disrupt ground-to-air communications.Unit 1: Mines - Penetrate deep into the Strogg mining facility and disable or destroy the tectonic stabilizer.Strogg will attempt to sidestep incoming fire, blind fire at a player's last known position, and will also make a more concerted effort to track down an evasive player. This change manifests in many aspects of enemy behavior. Along the way players are expected to fight numerous Strogg defenders using whatever implements are at hand, and despite the conceit of mission objectives, this is really the core of Quake II's gameplay.Īside from new weapons and enemies, the biggest addition made to Quake II in Ground Zero is enhanced enemy AI, which affects both new and returning foes.
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Within each unit players are free to travel back and forth between maps at will, though the game is not entirely non-linear, as mission objectives can commonly be completed in only one way. Secondary objectives are meant to facilitate the primary objective which, once completed, normally ends the mission. It is organized around several mission-based hubs, or units, each with a single primary objective and many secondary objectives. The structure of Ground Zero's single-player campaign does not deviate overmuch from that of previous Quake II releases. Gameplay Another game, another crashed drop pod. He is tasked with finding and destroying the Strogg gravity well, a device capable of increasing the planet's gravitational pull enough to draw Earth's capital ships dangerously close to the planet's surface. While the operation does not go as expected, with the Strogg appearing to be fully prepared for the assault, a handful of marines make planetfall, Stepchild among them. He is part of a strike force sent in retaliation for the invasion of Earth at the hands of the Strogg, an vile race of cybernetically enhanced alien assimilators.
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Taking place during the same timeline represented in Quake II and The Reckoning, Ground Zero casts the player as a marine known as Stepchild, who is part of the first wave of attackers sent to planet Stroggos. On top of its single-player game, Ground Zero incorporates 14 new deathmatch maps which take advantage of the new hardware introduced in the expansion. Enemy AI has also been upgraded to exhibit somewhat more sophisticated behavior. Developed by Rogue Entertainment (who had previously created Dissolution of Eternity, the second mission pack for Quake), the expansion stays close to the general gameplay style set forth by its forebear, adding several new objective-based "units" as well as new weapons and foes to the Quake II formula. Quake II: Ground Zero is the second and final mission pack for Quake II, id Software's successful fast-paced first person action game.